Jagged Alliance 3 wants to escape the specter of XCOM by never telling you the odds

It’s hard to overstate just how important Firaxis’s XCOM reboot was for PC gaming. In the years since its release, the turn-based strategy and tactics genres have experienced a renaissance, and most of the games that followed owe a debt to Firaxis’s mix of classic tactical depth and more modern, streamlined conveniences.

But what if you’re trying to make the successor to a different turn-based classic? Then, it seems, XCOM’s legacy can be a hindrance instead.

(Image credit: THQ Nordic)

“We found that, no matter what we did, everyone played just like they played all the other games like XCOM,” says Brad Logston, senior producer for Jagged Alliance 3. “We weren’t playing it like Jagged Alliance. We didn’t t even know how to fix it. We were doing things like tweaking AI, tweaking weapon damage ranges, all these different things. Nothing was really working.”

No matter what we did, everyone played just like they played all the other games like XCOM.

Brad Logston, Haemimont Games

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