After the launch of Wave 1 of Mario Kart 8 Deluxe’s Booster Course Pass, everyone and their nan turned their attention towards Wave 2; specifically, when on earth it would be coming out. Excitedly reached fever pitch (just check out the comments section of any Mario Kart Tour related content if you don’t believe us!), so naturally, expectations for the latest batch of courses are exceedingly high. Was it all worth it, though? Let’s find out.
With the addition of Wave 2, Mario Kart 8 Deluxe has now gained a total of sixteen new tracks so far in 2022. Just let that sink in for a moment: sixteen new tracks. It’s a five-year-old game, for goodness sake. Eight, if you count the original Wii U release! We’ve tried to keep this figure in mind when playing through these new courses and really look at the bigger picture here, because the new tracks on offer in the Turnip Cup and the Propeller Cup are a mixed bag, to say the least.
Starting with the Turnip Cup, the game kicks off in New York Minute, a Mario Kart Tour track. It’s a visually pleasing feast, with colors bursting from every corner of the track, but it’s a pretty safe start to proceedings. The track forces you down alternate routes as you round each lap, but there’s little in the way of obstacles or threats; it’s a bit bland, all told.
We then move on to Mario Circuit 3 and Kalimari Desert, from the SNES and N64 respectively. The nostalgia in these tracks is strong; particularly with Mario Circuit 3, where the music practically transports us back to 1992. Again, however, much like in Wave 1, these two tracks have been painstakingly recreated for Mario Kart 8. If you’re after a faithful nod to the originals, you’ll be more than happy here, but for anyone looking for a new twist or some added surprises, Wave 2 plays it by the book and doesn’t deviate from the original designs. We do love the train on Kalimari Desert though; that’s cool.
Lastly, Waluigi Pinball is the star of the show for the Turnip Cup by a country mile. It’s as fun as it ever was on the DS, with the track’s verticality and the addition of multiple obstacles marking a stark contrast to the previous three courses. It also happens to look stunning, particularly on the Switch OLED. The vivid purples and pinks bring the course to life in a way that simply couldn’t have been accomplished on the DS.
Moving onto the Propeller Cup, the tracks here are decidedly more appealing than the Turnip Cup. Starting off with Sydney Sprint, this is the second track from Mario Kart Tour, and it fairs a bit better than New York Minute with tight roads and potential water hazards that add a touch of danger to the mix. The routes change once again as you go around each lap, and honestly, the more we see this in practice, the more we’d love to see it as a mainstay feature in Mario Kart.
Snow Land and Mushroom Gorge are the Propeller Cup’s “retro” offerings, from the GBA and Wii respectively. Snow Land looks positively gorgeous, with excellent ice effects used throughout. Plus, we can’t help but love those adorable penguins sliding around. Mushroom Gorge is hands down probably the most welcome addition to the Propeller Cup; it’s one of few new tracks that we’re glad didn’t stray far from the original track design. You can’t fix what isn’t broken, after all.
Last but not least is Sky-High Sundae, the first brand new track to feature in the Booster Course Pass, and it’s… fine? It’s fine. Visually, it kind of looks like it’s been ripped straight out of a Fall Guys level, with ice cream and chocolate sauce adorning the landscape for miles. In terms of the actual layout, however, it’s sort of similar to Baby Park, just without the chaotic confinement. In short, it’s quite basic, with lots of style but little substance. It’s a shame because the track is the only one of the bunch to make use of the anti-gravity feature, but it just doesn’t feel like an anti-gravity track.
Presentation is, as expected, pretty great across the board. Audio remains absolutely stellar, with music that taps into our nostalgia along with new tracks that sound like they’re straight out of a Pixar movie. Visually, the new courses mostly look excellent, but again lack some of the finer details you’d expect to see in a game like Mario Kart 8, with some flat, basic textures present in all of the courses.
Ultimately, Wave 2 Of Mario Kart 8 Deluxe doesn’t quite knock it out of the park. We know we’ve been bashing these courses left, right, and center, but when it comes to Mario Kart, we have pretty high standards, you know. However, none of the tracks on offer are straight-up bad; most of them just feel like “b-side” filler when compared to the main tracks created specifically for Mario Kart 8. There’s still a great deal of fun to be had here, particularly when you crank up the difficulty to 200cc. We have to keep reminding ourselves of the bigger picture, too; we’ve now got sixteen new courses for Mario Kart 8 Deluxe and we’re not even halfway through yet. We’ve still got a ways to go.